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一套特效BUFF很不错掌握3线T20评价

时间:17-05-12 15:59:01 点击:

PTR开放了T20套装购买,下面对三系套装的效果做一个简单测评。

  冰霜

套装效果BUFF极为不错!法师3系T20测评

  两件套效果,当施放寒冰宝珠后,会获得BUFF,持续10秒。

套装效果BUFF极为不错!法师3系T20测评

  此时暴击伤害提高30%,即为基础伤害的260%。

套装效果BUFF极为不错!法师3系T20测评

  由于寒冰宝珠本身占一个GCD,所以可利用时间为(10-1*GCD)秒。

  四件套效果,当获得冰冷智慧时,寒冰宝珠冷却时间缩短5秒。

套装效果BUFF极为不错!法师3系T20测评

  上图是4T20影响下宝珠的CD情况,横坐标为急速,纵坐标为宝珠CD,黄线是有4T20+2T19,蓝线是没有2T19。

  对比之前热能真空的修改结果[热能真空改动前后对比],在4T20影响下,一次冰冷血脉可以吃到两个2T20加成。

  火焰

套装效果BUFF极为不错!法师3系T20测评

  两件套效果,火球出手时,有15%几率获得BUFF,持续15秒。

套装效果BUFF极为不错!法师3系T20测评

  在1+1时,火球触发的2T20会直接被之后的炎爆消耗掉,在连续火球过程中触发后接着1+1,有一定几率重复触发。

  假设每一次火球暴击都可以变成炎爆,2T20对炎爆的提升可以参考下图。

套装效果BUFF极为不错!法师3系T20测评

  横坐标为面板暴击,纵坐标为炎爆伤害提升百分比。

  四件套效果,炎爆或烈焰风暴暴击时,会获得BUFF,持续8秒。

套装效果BUFF极为不错!法师3系T20测评

  这个BUFF只影响下一次炎爆或烈焰风暴,下一个炎爆或烈焰风暴出手后消失。

  4T20对炎爆伤害的提升近似于0.1*面板暴击,另外烈焰风暴攻击多个目标时,只要对一个目标爆击即可获得BUFF。

  可以看到在单体战斗中,2T20和4T20都是提升炎爆伤害,并且都受暴击变化的影响。

  很神奇的是,暴击越低,两者的和越高,所以至少套装不会提高爆击的总体收益。

套装效果BUFF极为不错!法师3系T20测评

  奥术

  PTR客户端有BUG,我一切奥法专精就报错然后人物上不去,所以奥法部分只能按文字说明推测。

套装效果BUFF极为不错!法师3系T20测评

  两件套效果,按下气定神闲后获得4层充能和伤害BUFF,持续6秒。

  四件套效果,施放飞弹使气定神闲冷却时间缩短4秒。

  类似冰法的四件套效果,假设奥冲触发飞弹的几率是50%,4T20影响下气定CD参考下图。

套装效果BUFF极为不错!法师3系T20测评

  横坐标为急速,纵坐标为气定CD。

PTR opened the T20 suite purchase, and made a simple assessment of the effect of the three - line suite.
Sherbet
Two sets of results, when the ice will be cast after Baozhu, BUFF, for 10 seconds.
Crit damage increased by 30%, or 260% of base damage.
Because the ice orb itself accounts for a GCD, so we can use the time (10-1*GCD seconds).
Four sets of results, when getting cold wisdom, the ice orb cooldown reduced 5 seconds.
Pictured above is CD 4T20 under the influence of the orb, the abscissa is rapid, the ordinate is Sarah CD, the yellow line is 4T20+2T19, the blue line is not 2T19.
Contrast the results of previous thermal vacuum changes [before and after thermal vacuum changes], under the influence of 4T20, a cold blood vessel can eat two 2T20 addition.
flame
Two sets of effects, fireball shot, 15% chance to get BUFF, lasts 15 seconds.
At 1+1, the fireball triggered 2T20 will be consumed directly by the subsequent explosion. After triggering in the continuous fireball, the 1+1 will then have a chance to trigger repeatedly.
Let's say that every fireball crit can turn into an explosion, and 2T20's ascension to the explosion can be seen in the picture below.
The horizontal coordinates are panel crit, and the ordinate is the percentage of explosive damage.
Four sets of effects, when explosive or flaming storm strikes, gain BUFF and lasts 8 seconds.
This BUFF only affects the next explosion or firestorm, and the next explosion or firestorm will disappear.
4T20 increases the explosive damage by approximately 0.1* panel crit. In addition, when a fire storm attacks multiple targets, a BUFF is hit as soon as it hits a target.
As you can see, in single combat, 2T20 and 4T20 are all boost explosion damage and are subject to crit changes.
The magic is that the lower the crit, the higher the two, so at least the package will not improve the overall yield of the strike.
Arcane
PTR client has BUG, I have all Austrian law expertise on the wrong, then the characters do not go, so the Austrian law can only be explained by text instructions.
Two sets of results, obtained after 4 layer press leisurely charges and BUFF damage, lasts 6 seconds.
Four sets of results, cast missile cooling time is shortened to 4 seconds to calm.
A four piece effect similar to the ice method, assuming that the chance of an Austrian missile hitting the missile is 50%, and that the 4T20 is under the influence of the CD.
The abscissa is rapid, and the ordinate is gas fixed CD.

作者:传世 来源:chinahbhq.com
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