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谁说狂徒打不了传世打法心得

时间:17-05-12 16:09:48 点击:

谁说狂徒打不了!史诗艾利桑德打法心得

  很多人说,狂徒不能打大姐姐,不过今时不同往日

  7.15时狂徒确实不好打,但是7.2狂徒因为疾跑鞋子以及精准在打大姐姐上是有优势的,个人认为是当前版本贼最厉害的专精。

  先说一句,我觉得用狂徒打这个BOSS非常非常的爽,可以打到你不敢想象的高DPS,0.5左右的共CD能够考验你的极限。

  我可以负责的说,我P1打完最高打过186W+秒伤,我想不到有哪个其他职业可以办到。

  优劣分析及橙装选择

  狂徒贼再这BOSS有什么优劣?

  大姐姐的红圈BUFF是按百分比减少CD,我们可以刷新非常多的冲动,也就意味着用不完的灌铅。

  而且我们可以在冲动未结束之前就能刷新冲动。这意味着我们在有减CD进入红圈时 是可以全程保持迷离时刻的BUFF。

  此时冲动是享受45%的减CD(不知道红圈与迷离时刻是加法还是乘法计算,暂时按照加法算),也就是说冲动的CD大概是70秒,只需要大概6个满星终结就能刷新一个冲动。

  冲动的超高覆盖带给我们的是无限的能量,再其他BOSS虽然有能量但是却泄不出去,但是有红BUFF时这个情况得到了改善。 因为红圈BUFF也减少公共CD,所以我们能够把能量泄出去,这是狂徒能打出超高的DPS原因。

  当然有人会说,狂徒这BOSS输出不稳定,这确实是狂徒的劣势。

  可能你打低了就压不进三环,这确实是7.15狂徒最尴尬的地方,因为P1是一个2分钟左右的战斗,在以前狂徒确实经常打出很低的DPS,如果7.15开荒大姐姐我应该会选择刺杀。

  但是今时不同往日,狂徒现在的输出已经比较稳定了。不可否认的是 我确实在P1打出过70W左右的秒伤,但是这种情况非常非常的少和我打170W左右一样的少见。

  我之所以贴出我开荒一整晚的DPS,也是想说 我再每一把灭了有垃圾时间以及死亡掉DPS的情况下任然打出了平均100W秒伤。

  假设我精通刺杀,用刺杀开荒这个BOSS,我不觉得我能打出这个DPS。

  对于橙装为何选择鞋子而不是护腕

  选择鞋子的原因有以下两点

  1. 最重要的原因就是红圈加速,红圈本身的加速并不算太高,但是红圈加速与疾跑加速是叠乘的。(未考证)

  我看了再红圈下疾跑的速度,大概是265%(我有两件加速装备,具体数值记不清了),我大姐姐战斗中 穿刺最高伤害是227W(有凡图斯)。

  模拟中鞋子护腕差距本就不大,M大姐姐的战斗中红圈的覆盖是比H高的, 我们的打法是除P1外 红胖子出来后直接转火击杀, 在P2和P3后面阶段会出现上一个红BUFF还没消失,已经打出了下一个红BUFF的情况。

  虽然我没有具体去计算,但是个人认为,理论上鞋子的收益是超过护腕的。 护腕再没有红BUFF情况下就已经很难掌握,何况红BUFF下0.5左右的GCD,这真的很难办好。

  这里也斗胆揣测下为什么那么多大佬狂徒没用鞋子,主要原因可能是懒得换装备。 为了一个伐木的BOSS去习惯不同的输出手法,没有必要。

  2. 再用鞋子时 佯攻的覆盖会很高,大姐姐的圈被削弱到300W伤害后,佯攻下吃一次圈也就150W左右的伤害。

  当然我不是叫你们用佯攻去强吃大姐姐的圈,而是再意外情况下,疾跑带来的佯攻很可能可以救你一命。

Many people say that fanatics can't play big sister, but this is different from the past
7.15 maniacs does not play, but because the 7.2 sprint shoes and precision fanatics in big sister is advantageous, personally think that is the most powerful version of the master thief.
Just say, I think BOSS fanatics call this very very cool, you can hit the high DPS not dare to imagine, a total of about 0.5 CD can test your limits.
I can say with all my heart that when I finished P1, I hurt 186W+ seconds. I can't think of any other profession.
Analysis of pros and cons and selection of orange outfit
The thief fanatics BOSS what is the quality?
Big sister's red circle BUFF is a percentage reduction of CD, we can refresh a lot of impulse, that means endless lead.
And we can refresh our impulses before the impulse is over. This means that we can keep the blur of BUFF when we reduce CD into the red circle.
This impulse is CD minus enjoy 45% (do not know the red circle with blurred moment is calculated, addition or multiplication, is temporarily in accordance with the addition that) the impulse of CD is about 70 seconds, you need only about 6 stars end can refresh a impulse.
The impulse of ultra high coverage gives us infinite energy, and the other BOSS, though energetic, can not be released, but the situation has improved with the red BUFF. Because the red circle BUFF also reduced the public CD, so we can put energy release out, this is the reason DPS fanatics can hit high.
Of course, some people will say that this BOSS fanatics output is not stable, this is indeed the disadvantage of fanatics.
Could you hit the low pressure into the ring, this is indeed the most embarrassing 7.15 fanatics place, because the P1 is a 2 minute battle, before the fanatics often played very low indeed DPS, if the 7.15 reclamation big sister I should choose to kill.
But this is different from the past, now the output has been relatively stable fanatics. It's undeniable that I did hurt around 70W in P1, but it's very, very rare, as rare as I've been playing around 170W.
The reason why I posted my DPS for all night was also to say that I lost an average of 100W seconds in every time I lost the garbage and died DPS.
If I am proficient in assassination and use the BOSS to assassinate the wasteland, I don't think I can play this DPS.
Why choose shoes, not wristbands, for an orange outfit?
There are two reasons for choosing shoes
1 of the most important reason is that the red circle to accelerate, accelerate the red circle itself is not too high, but the red circle acceleration and acceleration is superimposed by sprint. (without textual criticism)
I watched again speed sprint red circle, is about 265% (I have two pieces of equipment to accelerate, the specific value of remember), my big sister battle damage is 227W (the highest puncture every Tucci).
In the simulation of the gap between the shoe wrist little red circle M big sister in the battle of coverage is higher than H, we play is in addition to P1 red fat out directly after the fire to kill, in P2 and P3 will appear on the stage behind a red BUFF has not disappeared, has played a a red BUFF.
Personally, I think, theoretically, the benefits of shoes are more than those of bracers. Bracers no longer have red BUFF, it's hard to control, and, of course, 0.5 of BUFF under GCD, it's really tough.
There is also speculation to why so many useless gangster fanatics shoes, the main reason may be too lazy to change equipment. It's not necessary for a logging BOSS to get used to different output techniques.
2 then the shoes feint coverage will be very high, the big sister of the ring is reduced to 300W after injury, eating a feint ring is about 150W.
Of course, I told you to eat with a strong feint big sister circle, but unexpected circumstances, sprint bring feint may save your life.

  还有就是鞋子 不打眉心 AOE时也会有一点优势。

  BOSS具体打法

  首先我要感谢团里让我不用干任何杂活(接球),只管打DPS。

  总结归纳了几个要点

  1.基本手法

  基本手法和其他BOSS是差不多的,就是无脑R精准,用你最短的时间R出精准,即使是军刀+暴击+双星的 三BUFF也要毫不犹豫的R掉。

  这里值得一提的是,不用去想什么4星 5星R,红圈BUFF下 一个20秒的单精准就可以让你刷新两次冲动,获得两个灌铅。

  你要做的就是 两刀一R,或者一刀一枪 一R,不要去管是几个星。

  如果小怪已经下半血你还没R出精准(这时候大概是20秒左右,你至少应该已经R了7次左右已经是非常非常背的情况)开启传奇sfR精准。

  2.奥能之环的处理

  P1 BOSS飞出去后 正常情况下 你们应该已经击杀了红胖子,吃了红BUFF后追出去 打BOSS,再圈快要靠拢自己时开启斗篷,全程只有这一次是要用斗篷强吃。后面的圈都老实跟大团躲。

  有人会说,我总是被大姐姐放风筝呀,这个跟T和指挥有很大关系。 需要明白的一个机制是,当大姐姐飞出去后,我们面对大姐姐 如果她再暗夜井的左边那么澳能环左边开口就会更大。

  我们团队是集体往开口大的位置躲,如果你判断错误或者T判断错误,你躲的方向和T的方向不一致 那你会因为减速圈的环挡住你的去路迟迟打不到BOSS。

  这就需要沟通了,不能够像H那样 想往哪边就往哪边躲,需要团队沟通好做到谋定而后动。

  P2 以及P3都是

  3.红BUFF下输出细节

  再红BUFF下,你又有冲动这时候GCD应该是0.5左右。 如果你还是像往常一样,一直按技能 你肯定会失误。要么是连续打两个穿刺,要么是满星了还在打军刀。

  这时候我自己的做法是一次一次有节奏的按技能, 这个节奏需要你自己去熟悉,因为传奇世界自带延迟容限。所以你只要稍快于0.5秒左右按一个技能就能够实现无缝衔接技能。

  举一个小例子:在拳皇97中 八神使用抓人后 常理来说你的重手攻击是无法格挡的。 但是如果你在抓人后 不停使用重手,可能会因为你按键弹起间隔导致你的重手被格挡。

  一个经验老道的玩家应该是再抓人后适当的时机按下重手,这是无法被格挡的,拳皇中同样有容限,你只需要再抓人结束前按下重手就可以完成。 这个例子的意思就是,并不是说你按得越快,你出招就越快。只要你掌握节奏才能出招最快

  使用穿刺时也不用太在意会不会溢出星星啦,会不会没有5星这些细节,因为你没时间去考虑。

  根据自身BUFF不同获取星星的能力有所不同,比如你是大乱斗加精准 打到3星后,你基本需要打两次军刀才能5星或者6星。 当你是双星+精准 ,也是三星时,你只要打一发军刀或者手枪就可以穿刺了。

There is no shoes AOE will play eyebrows a little advantage.
BOSS specific play
First of all I would like to thank the regiment let me not do any chores (the ball), just hit DPS.
Several main points are summarized
1. basic techniques
Basic techniques and other BOSS is almost the same, that is, no brain R accurate, with your shortest time R accurate, even saber + crit + double star three BUFF, do not hesitate to R off.
Here it is worth mentioning that, do not have to think about what star 5 star R, red circle BUFF the next 20 seconds single can let you refresh the two impulse, won two lead.
All you have to do is two knives, one R, or one knife, one shot, one R. Don't go to the tube. It's a few stars.
If the monster has half blood, you have not R accurate (this time is about 20 seconds or so, you should have been at least R, 7 times or so is already very, very back), open legend sfR accurate.
The processing of 2. rings of arcane energy
P1 BOSS fly out, normally you should have killed the red fat man, after eating red BUFF, chase out, hit BOSS, and then lap up close to himself, open Cape, the whole journey only this time, is to use the cloak to eat strong. The back circle is honest with the big group.
Some people would say, "I'm always flying kites with my big sister. It has a lot to do with T and the conductor.". The need for a mechanism that, when the big sister fly out after us if she left so well the ring opening would be more Aoneng left in the face of big sister.
Our team is collectively to open position to hide, and if you judge the error or T judgment error, you hide direction and T direction is inconsistent, then you will because the deceleration ring blocked your path, can't beat BOSS.
This requires communication, can not be like the H to which side to which side to hide, to do good communication team move slow.
P2 and P3 are both
3. red BUFF output details
Again red BUFF, you have impulse, this time GCD should be about 0.5. If you stick to your skills as usual, you're bound to make mistakes. Either hit consecutive two puncture, either stars still play saber.
At this point, my own approach is to use rhythmic skills at a time. This rhythm requires you to be familiar with it because the legend has its own delays. So you can achieve seamless skills by just about 0.5 seconds, by one skill.
For example: in the king of fighters 97 in eight after the arrests use common sense, the heavy hand against you is unable to parry. But if you don't stop using heavy handed in after the arrests, possibly because you button up your interval leading to heavy hand parry.
An experienced game player should be again after the arrests proper time to press the heavy hand, which is unable to parry, king of fighters in the same tolerance, you only need to press the arrests before the end of the heavy hand can be completed. What this example means is that it doesn't mean that the faster you press, the faster you move. As long as you master the rhythm, you can move fastest
You don't have to worry about the overflow of stars when you use the puncture. Will there be no details about the 5 star because you don't have time to think about it?.
According to their different BUFF differ in their ability to get the stars, such as you are with precise Fuzion hit 3, you need to play two times to 5 star or 6 star saber. When you're double star + precision, and Samsung, you can just tap a saber or a pistol.

作者:传世 来源:chinahbhq.com
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